Home School - All Ages

Compass EDU - Home School - Age 6+
Introduction to Robotics and Programming

12 Sessions – 75 Minutes Each – ₱4,750

This program is a great introduction to the world of programming and simple robotics with Lego.  Each lesson requires building models and finding the solutions to given problems. Students also gain an understanding of working sensors such as the tilt sensor and motion sensor. They also learn how to create movement using gears and levers. The “programming” portion enhances logical, sequential and problem solving skills.

Compass EDU - Home School - Age 7+
Simple Machines

12 Sessions – 75 Minutes Each – ₱4.750

We use machines everyday—when we open  a door, turn a knob or ride a bike.  Us, this program helps students  work as young engineers and  scientists. Here, they investigate and understand the operation of simple and compound machines found in everyday life.  They also problem solve to build machines that need to do a specific job which fosters critical thinking and imagination.

Intermediate Level Robotics and Programming

12 Sessions – 75 Minutes Each – ₱4.750

At the intermediate level, students are expected to imagine, plan, build and experiment using different gear systems, motors and sensors. There are guided instructions and challenges given with multiple building solutions. Students are encouraged to work collaboratively in pairs to solve STEAM challenges with a set of Lego bricks.

Compass EDU - Home School - Age 9+
Constructive Robotics and Programming

12 Sessions – 75 Minutes Each – ₱4,750

This program focuses on building problem solving, creativity and critical thinking.  Students are given various STEAM challenges  to solve with only a certain number or type of Lego bricks. They are also expected to create their own programming sequences to command a desired outcome based on the given STEAM challenge.

Compass EDU - Home School - Age 10+

Robotics and Motorized Mechanisms

12 Sessions – 75 Minutes Each – ₱4,750

This program is divided into two parts. The first is similar to Constructive Robotics where students are given various STEAM challenge  to solve given challenges with only a certain number or type of bricks. They are also expected to create their own programming sequences to command a desired outcome based on the given STEAM challenge. The second is where students investigate the physical world, Newton’s laws of motion and many other science and math concepts.   Through the different building experiments, students also gain an understanding of balanced and unbalanced forces, friction, distance, time, speed, and weight.

Applied Sciences and Renewal Energy

12 Sessions – 75 Minutes Each – ₱4,750

This program provides an opportunity for students to experiment with various modalities the physical world (Physics and Engineering) as well as energy transfer, energy conversion and energy consumption. They will build models that utilize mechanical, solar, wind and water power and test their functionality.  This enables students to learn the basics of renewable energy and learn the advantages and disadvantages of producing energy from natural sources.

Mindstorms EV3 Programs

12 Sessions – 75 Minutes Each – ₱5,550

Please call Compass Education for specific programs using the Lego Mindstorms EV3.

Learning Outcomes and Evaluation

Learning Outcomes

  • Predict the outcome of a simple investigation and compare the result with the prediction
  • Repeat observations to improve accuracy and know that the results of similar scientific investigations seldom turn out exactly the same because of differences in the things being investigated, methods being used, or uncertainty in the observation.
  • Choose and use appropriate units and measurement tools to quantify the properties of objects.
  • Students use strategies, skills, and concepts in finding solutions.
  • Students move beyond a particular problem by generalizing to other situations.
  • Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.

 

Evaluation

  • Workbook/Journal completion
  • Oral responses to questions
  • Contribution to class discussions