The Alliance STEM Robotics Cup is an annual Robotics organized by Compass Education and sponsors who believe in encouraging the youth to develop 21st Century Learning Skills through STEM activities such as Robotics. It is open to all public, private and homeschool students in the Philippines

A. Categories (4 categories)

I. Creative and Innovative Solutions (1st Grade- College )

Create a robotic model that makes it a viable solution to everyday challenges. This is an open category and the everyday problem presented needs to be clearly defined and solved by their respective robots. This is a great opportunity for students to showcase how their robotics are helping our world become more efficient and effective. Contestants can use various robotics platforms. Grade levels are divided by age categories.

Specific Themes:
a. Lower Elementary Theme: Loving Our Farms
Date: November 9, 2019
Robotics Platform: Lego WeDo 1.0/2.0
Entries: 5 teams (3 persons/team max)
Short Description: Children ages 6-9 years old will create and program a model
That depicts the love for farms. The robotic model may be a an original piece or a
new innovation of existing structures/machines.

b. Upper Elementary Theme: Climate Change Solutions
Date: November 9, 2019
Robotics Platform: Open
Entries: 5 teams (3 persons/team max)
Short Description: Children ages 10-13 years old will create and program a model
that best presents a solution to climate change. Solutions may include creating a
new infrastructure or designing a robotics model that reduces or prevents climate
change.

c. Junior and Senior High Theme: Disaster Preparedness
Date: November 9, 2019
Robotics Platform: Open
Entries: 8 teams (3 persons/team max)
Short Description: Contestants ages 13-18 years old will create a robotic model
That aids in disaster preparedness. This is an open category and the disaster or
emergency presented needs to be clearly defined and solved by their respective
robots.

d. College Theme: Disaster Preparedness
Date: November 9, 2019
Robotics Platform: Open
Entries: 8 teams (3 persons/team max)
Short Description: College contestants will create a robotic model that presents a
SMART City Solution. This is an open category and robots presented need to clearly
define how it makes life in the city more efficient and productive.

II. STEM Challenges (Junior High, Senior High and College)
In this competition, students are asked to solve engineering problems using various
materials. Contestants are given only 15 minutes to plan and build their solutions.

III. Balloon Bot Battle (Elementary)
The object of the game is to be able to puncture the balloon of their opponent. The
balloons are attached to their respective robots. Contestants can use various robotics
platforms.

IV. Sumobot (Junior High, Senior High and College)
Much like the sumo wrestlers of Japan, the object of the game is to be able to push their
robotic opponent out of the circular ring. Contestants can use various robotics platforms.

B. Rules & Mechanics
Creative and Innovative Solutions
1. A team is composed of 1-3 persons only.
2. Each team is required to have a team name.
3. Teams are not allowed to bring cellphones or other devices including pen and paper for
recording.
4. Coaches and family members are not allowed on the competition floor.
5. Each team must provide their own robots unless provided for.
6. The Programming for their robot can be stored in their respective laptops or EV3 Brick.
7. In case each team need more materials during the competition, each team will be given chits
to exchange for bricks, etc… Each brick or material/s is equal to 1 chit.
8. Team members are responsible for their robots and materials.
9. Each team can go on chaperoned bathroom break.
10. Each team is required to submit a brief description of their model with their team name.
This will be framed by Compass Education and placed beside their creations.
11. After completing the task, team members will transport their model to the exhibit area
supervised by a Marshall.
12. Once placed on the exhibit area, the team has 5 minutes to make minor adjustment. After
Which, there will be no bricks or materials that can be added or subtracted to the model.

STEM Challenges
1. A team is composed of 1-3 persons only.
2. Each team is required to have a team name.
3. The team designs and builds according to the challenge given.
4. Materials are provided for the team.
5. The team has 15 or 20 minutes to create structure according to the original challenge given.
6. Judges give corresponding points to the team that completes the challenge.

Balloon Bot Battle
1. Each team may be composed of 1 to 2 members.
2. Each team is required to have only 1 representative in the ring.
3. Player will approach the ring with balloons attached to their robot that they have
constructed themselves.
4. The player controls his robot’s movement via bluetooth.
5. Each opponent will puncture or pop each other’s balloons using a robotic arm extension.
6. Parts that could break or damage the ring, opponent’s robot or its operator are not
allowed. Normal pushes and bangs are not considered intent to damage.
7. Devices that can store liquid, powder, gas or other substances for throwing at the
opponent, and any flaming devices are not allowed.
8. Devices that throw things at your opponent are not allowed.
9. Any misconduct, foul language or intentional action to harm the opponent or the robot shall
be dealt with by the table officials with the recommendation of the referee. Penalties can
range from losing a round, a match or being banned for the day.
10. When the game cannot continue due to player’s injury, the team mate can replace the
player. If there is no replacement, the other player is declared the winner.

Sumobot
1. Each team will have one member to represent the game.
2. Each team is required to have a team name.
3. Player will approach the ring with a robot that they have constructed themselves.
4. The match starts at the judge’s command and continuous until a contestant earns two
points.
5. The robot must have a name or number for registration purposes. Display this name or
number on your robot to allow spectators and officials to identify your robot.
6. Parts that could break or damage the ring, opponent’s robot or its operator are not
allowed. Normal pushes and bangs are not considered intent to damage.
7. Devices that can store liquid, powder, gas or other substances for throwing at the
opponent, and any flaming devices are not allowed.
8. Devices that throw things at your opponent are not allowed.
9. Any misconduct, foul language or intentional action to harm the opponent or the robot shall
be dealt with by the table officials with the recommendation of the referee. Penalties can
range from losing a round, a match or being banned for the day.
10. When the game cannot continue due to player’s injury, the team mate can replace the
player. If there is no replacement, the other player is declared the winner.

C. Scoring
Creative and Innovative Solutions & STEM Challenges
Robots will be judged by multiple judges, each grading on a point scale: 100 points being given in each of the categories below. Their scores will be added together. In the event of a tie, the judges must reconvene to choose only one winner per place.
A. Creativity 20%
Does the team express originality and meaningfulness?
B. Craftsmanship 20%
Is the robot well-built?
C. Technology 20%
Does the robot display the best use of technology such as sensors and motors?
D. Innovation 20%
Does the robot apply better solutions to meet our current needs?
E. Overall Presentation 20%
Does the visual details create a good overall impression?

Balloon Bot Battle
1. At the end of 4 minutes, each player is scored as follows:
A. 1 pt. – per balloon punctured
B. 1 pt. – if balloon remains intact
2. Robotic arm should not be more than 10 inches long.

Sumobot
1. One match shall consist of 3 rounds, within a total time of 3 minutes, unless extended
by the judges.
2. Each round has a maximum of 65 seconds including the 5 second delay.
3. A team receives a “Yuhkoh” point when they win a round. The team who wins two rounds or
receives two “Yuhkoh” points first, within the time limit, shall win the match.

D. Declaring Objections
No objections shall be declared against the judges’ decisions. The leader of the team can present objections to the Marshall, before the match is over, if there are any doubts in the exercising of these rules.

E. Flexibility of Rules
As long as the concept and fundamentals of the rules are observed, these rules shall be flexible enough to encompass the changes in the number of players and of the contents of matches. Modifications or abolition of the rules can be made by the local event organizers as long as they are published prior to the event, and are consistently maintained throughout the event.

F. Liability
1. If participating teams are always responsible for the safety of their robots and are liable for any accidents caused by their team members or their robots.
2. Compass Education and the partners of the event are not held responsible nor liable for any incidents and/or accidents caused by participating teams or their equipment.

G. Awarding
Judging will be conducted at 2:30-3:30pm on November 10, 2019 by several judges. The awarding ceremony will be at 4:30pm.

The awards are as follows:

Creative and Innovative Solutions

1st PlaceGold MedalSpecial Prize
2nd PlaceSilver Medal
3rd PlaceBronze Medal

STEM Challenges

1st PlaceGold MedalSpecial Prize
2nd PlaceSilver Medal
3rd PlaceBronze Medal

Balloon Bot Battle

1st PlaceGold MedalSpecial Prize
2nd PlaceSilver Medal
3rd PlaceBronze Medal

Sumobot

1st PlaceGold MedalSpecial Prize
2nd PlaceSilver Medal
3rd PlaceBronze Medal

Social Media Award
All the models built in the Creative and Innovative Category will be posted on the Compass Education website page on November 10, 2019. The model with the most number of “likes” on November 14, 2019 at exactly 3:00pm will receive the Social Media Award . Winners will be contacted by Compass Education.

1st PlaceCertificate AwardPhp 1,000 Compass gift certificate or Special Award
2nd PlaceSilver MedalPhp 750 Compass gift certificate or Special Award
3rd PlaceBronze MedalPhp 500 Compass gift certificate or Special Award

The gift certificate can be used to purchase educational toys or can be availed thru a class.